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Jolly

36 Game Reviews

11 w/ Responses

Review.

Pros:
It's not bad. Just like every Tron game really, it's very fun. It's defiantly a challenge The music was great, and despite the graphics being quite basic, I think they fit Tron pretty well. Usually you would expect to be on a grid with the Tron type bikes, but I actually liked the change.

Cons/Recommendations:
The computers are WAY to smart and fast. If you're side-by-side and you suddenly change to directs to try to make them hit the line, they changed directs as fast as you do. Honestly, you need to make the computers easier to beat.

Despite the fact that I like the simple graphics, I think you should have the ability to toggle a grid, with a background that's easier on the eyes, to give it a bit more of a tron feel to it.

The "points to win" doesn't work very well. I set it to "999" so I could play for quite a while without having to reset, and it reset once I got 10 points. You should either increase the cap, acknowledge the cap on the select screen, or raise the cap.

Summary:
It's a basic, enjoyable, Tron game. It's fun, but the computers are to good. There's a few bugs/errors regarding the "points to win" but overall it's pretty good. I'm giving it a 9/10.

Review.

Pros:
This is awesome. The colorful graphics are awesome. The music is awesome. Simply put, this is an awesome flash. This defiantly deserved the Daily 5th place it received, if not better. The easter egg is awesome as well, despite not receiving the medal for it.

Cons/Recommendations:
I'm personally not colorblind, but it's really unfair that the colorblind can't play this game and receive the medals for it. Perhaps you could find some way to create a colorblind mode. Having a colorblind mode would make this game open to a wider audience, and it would be a cool little thing for non-colorblind people to play around with.

I think you should be able to customize the controls, or have it so it tells you what button to hit in every color. A lot of the time, due to how fast it started moving, it was very hard to process which key goes with what color.

Review.

Pros:
It's okay, it's not the best Pong game made with Game Factory 2, but it's defiantly not the worst. It's pretty good graphic wise, although it could be improved.

Cons/Recommendations:
There's no menu button once somebody wins the game, it just says who the winner is and you have to restart the whole flash, that's rather annoying, and a lot of the flash don't appear to have this feature. It seems like it would be rather easy to do, and it would be a a lot of positive points toward the flash for that alone.

The Play/Pause buttons are completely useless. They don't even work, clicking them does absolutely nothing. Also, what's with the odd black lines on every single one of the buttons, and next to the paddles? They look really bad, and should really be removed from the flash.

I'm not sure if this is your fault, or GF2's, but the randomizer is terrible. At time it spawns the ball going extremely fast towards the opposite of one of the paddles, making the game really hard and unfair.

I noticed that the player using the arrow key can go really far off screen. It can't be that hard to simply put walls that doesn't allow the player to pass through them so that they can't do this.

Summary:
It's quite good, and one of the better GF2 Pong games I've played, but it of course has it's problems. There's a few bugs that you really should fix, and a few additional features that you could add, but overall it's not a bad game.

Current Score: 2.27 / 5.00 (+ 0.020)

Review.

Pros:
This is a pretty unique drawing tool. It's a bit odd how the colors always change, but I think that's one of the great features about it. It's really cool how you can choose to use either a square or circle, a lot of photo editing programs, including photoshop, doesn't even have that without downloading a separate brush from the internet.

Cons/Recommendations:
Honestly, there's not that many cons. One I should mention is the tools, they should be in an area you can't draw in, because if you're actually working on a big project, after a while you'll almost entirely lose the ability to use the tools.

I also somewhat dislike how you can't choose the colors, I love how it does the random colors, but it should really be a separate option so this could be used for actually drawing, other than just something that's fun to play around with for a few minutes.

Review.

Pros:
Quite nice, if I do say so myself. The design is fairly well done. I really like how you can favorite the audio within the flash, instead of on your userpage. This makes it much easier to use and navigate your favorite music, although it doesn't seem to save the favorites.

I really like how you can select to download the song or go to the audio page. It's great that you don't have to go to the audio portal page just to download the track. It's not that major, but I like it.

Cons/Recommendations:
A lot of the buttons seem very out of place. For example the play, pause, and stop button. Although it's not that big of a deal, the edges aren't rounded like all the others are, so it looks very odd. When you click "Read This!", it has an NG styled button as the background, then one of the default buttons that comes with flash on top of it. Again, that looks quite odd.

The background also looks very out of place, in my opinion. I think it would have been a lot better if it had been one of the default tables, such as the one this review is in. I know it kind of is in one, but the background color isn't the same, and P-Bot looks odd sitting in the background like that. In my opinion it would have looked really cool if you had made styled this more on the NG style rather than throwing in your own style, but again, that's just my opinion.

This is more of a question than anything, but what's the point of the spinning block? It seems rather pointless, as if it was just a project of yours that you threw in for a little extra entertainment value. I kind of think you should remove it, because again it doesn't fit the NG style, but it doesn't really matter if it stays or if it goes, honestly.

If you really care about the spinning block being there, perhaps you could make it change into more colors rather than just blue. It quickly becomes pointless playing with it once you color every block of it blue. In fact, you could probably change it into a rubix cube of sorts.

Unless there's something wrong with my browser, your favorites don't save. In my opinion this is a pretty major thing. You could quickly favorite it on here before leaving to go somewhere, and expect to be able to easily listen to it when you get back, but you simply won't be able to do that due to this.

The favorites and history windows look terrible. They seem to be buttons within buttons. Why not make it into a table, then make it popup like it does on any OS? That would look so much better than what you have it as now.

I'm sure this is fairly obvious by now, but you really should recode this in AS3. AS2 seems to have so many limitations when it comes to creating a radio, it's best to not even do it. Of course I want count off for not doing so, but I think you should.

MCarsten responds:

Hey there Jolly, thanks for the nice review. Replying to you, yes, the lists don't save since I don't have time at all to update them, I already programmed to they save the history and favs. but just don't updated. The 3D cube was one of the most hard and cool things (at least on my opnion) that I already managed to create so I wanted to showcase it, I also managed to put on it more colors (just don't added here too). I am using AS3 now but I'll leave this one as this is by now. Thanks for the extra advices. Thanks again for the review!
See you around.

Review.

Pros:
It's honestly pretty fun, even though I was playing it by myself. Honestly, I think it would be really boring if I played with somebody else. What really made it fun was trying to focus on both paddles and try not to let it go past either one of them.

Cons/Recommendations:
The gameplay was fun, don't get me wrong, but otherwise it was a pretty boring game. It's just a plain white background, there's no upbeat music that gets me more in the mood to play this sort of thing and the background was just plain boring. Honestly the classic black-and-white pong background would have been better than what you used on here.

What's the deal with the actual ball, honestly? It looks bad in my opinion, it looks like a pinball. In my opinion, simplicity is better here. If you would have made the "ball" a black square, it would have been much better than the low quality image you used.

In my opinion, somebody here has a disadvantage. Although I guess it depends on your personal preference, you should either make it so you can pick your controls, or so that one player is WASD and the other is the arrow keys.

Review.

Pros:
I really like this. The music is great, and very fitting for this sort of game. The graphics are absolutely fantastic, although honestly, for this sort of game I think they should be a bit more, colorful. The level design was challenging at times, if you tried to beat it without dying.

Cons/Recommendations:
Although the level design was good, at times it was to challenging, then suddenly to easy. I beat level 16, the last level, easily, but struggled to beat some of the earlier levels without dying. I really think level 16 should have been much harder.

I found a fairly major bug, if you right click on the level selection screen, you can press "Play" and then play levels you haven't progressed to yet. Maybe it was somewhat intentional, as I think it would be cool to not have to play the levels in the order they're in, but it doesn't count the levels as beaten once you do this, so I assume it isn't.

Review.

Pros:
I'm sorry, but all I can really honestly say about this is that it works and that the graphics of the actual pong ball looks pretty good. I guess the, what appears to be flames that seem to be holding back the paddle looks pretty good.

Cons/Recommendations:
For the most part, pretty much every graphic on here is terrible. The paddle has pixels missing on the end and looks very very odd. The wood texture looks terrible and stretched out. The background is a boring brick background, it would have been better off being a green gradient honestly, as most pong tables are that. On the subject of graphics, the logo in the menu also looks terrible. Try using a simple pixelated looking white font instead. It would look so much better.

Why are the flames there? They seem to just be there to hold the paddle back, and because of this it makes the whole game look terrible. I'm sure there's some other way to make it so that the paddles cannot move forward or backwards, I recommend you ask in the Game Factory 2 forum, or on there official website. Removing these would make the game look a lot better.

The fact that you're just trying to keep the ball on screen is very boring. I mean, you control both paddles, it couldn't be that hard to make it so that the paddle tracks where the ball is moving. Again, I recommend you ask how to do this in either the Game Factory 2 forum, or on there Official Website.

If you added some upbeat music, it would make this game A LOT better. It's rather boring playing against yourself, and playing against yourself without music is much worse. I recommend you add some sort of techno music, as it seems very fitting for this sort of game.

The way the ball is launched off is pretty bad, in my opinion. It's way to fast and sometimes bounced up-and-down making it close to impossible to hit, at times. Sometimes it also launched straight pass one of the paddles before I even have time to react. I recommend making it so that you have to click launch first, then it starts off slow and slowly gets faster and faster.

[Review Request Club]

FireWOLF109 responds:

I wanted to try something new for pong by making it so that you are practicly going against yourself and by making the background bricks instead of a plain green one.

Review.

Pros:
This is defiantly an improvement upon the last one. It's nice to see that you've added more obstacles, and everything seems to come out at a more rapid rate, which defiantly adds a lot more fun to the game. It's also great to see that you've fixed the score problem, which was a very major con in the last game. Again, I love the sound effects you've used in this and I love the graphics.

Cons/Recommendations:
This still has the problem of the exploding animations sticking to the screen. That's a very major annoyance in my opinion and I think you should do your best to remove it. Although I'll give you this, at least you seem to have removed it from doing so for the Meteorite's.

This also still seems allow you to go into the center of the screen, just shoot rapidly, and never dying. This defiantly needs to be fixed as it takes a lot of the fun out of the game. Remember, the more challenging a game is, the more fun it is. Although, of course, if it's to challenging it's just annoying.

This also still has the annoying shooting sound effect that sounds like somebody knocking on a door. That's very very unrealistic in my opinion, and I still think you should make it sound more realistic.

I personally don't like the background. It's very low quality and it appears that there is water at the bottom. I think if you made it more simple, with just a black background and little white dots floating around, it would look a lot better than basically anything else.

Age 28, Male

Joined on 6/6/08

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